Wednesday, January 4, 2017

Celt Part 2

I'm a bit slow in posting the update here, sorry!  I've made some decent progress on the Celt.  Since last time I've been working on the body, mostly the front of his torso and one of the arms.  Haven't had many long painting sessions due the family obligations and the holidays, so easier to work in small chunks I can actually finish in a short sitting.  The back and other arm still need work, but I'll get there.  As with the face, I'm placing spot highlights in places to try to give him a satin-like finish.  One of the keys to these that I've found are making sure you are consistent with how you're placing them.  In this case, I imagine the light is above but slightly to his left.  So the reflection point on each shape has to match that location for the light.  Easy to forget if you're not careful and I've had to make a few corrections as I go where things aren't quite matching up.

I thought I'd show a side by side progression on the face.  The first image is the work from last time.  The middle image has the hair added in and details like the lips (skin shadow + red, then skin highlight added in).  The final image looks similar, but has subtle variations added with glazes.  There's red in the cheeks, on the tip of the nose, and bottom of the ears.  I did a very subtle blue glaze on the chin and jaw to hint at stubble (but didn't want to overdo that).  It takes more layers for the glazes to show up against this darker skin (as opposed the light skin I normally paint), but that can be addressed.  In the end, I was happy keeping it subtle because that felt right for this subject (rather than exaggerated red on the nose/cheeks).  But more layers of glaze would have increased the color had I wanted to.

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