Showing posts with label Pegaso. Show all posts
Showing posts with label Pegaso. Show all posts

Wednesday, December 26, 2018

2018 Year in Review

Well, it seems like a good time to look back at all my painting related work from the past year. This year included a move to a new city, which provided a bit of a disruption from my normal hobby work. Unfortunately my new hobby space is a bit more isolated, so I'm still trying to find the balance between work, family, and painting. Of course we'll be moving to a new place (same city though) in another 3 or so months... so perhaps that setup will end up working a bit better for me. :)

There's been quite a bit of painting though, because I've got some bigger projects in the works, it hasn't resulted in that many 'finished' pieces.  Only three pieces were fully completed this year: a 28mm White Speaker (commission project), a 54mm Knight of the Third Crusade, and a 54mm dwarf (Brom from Enigma miniatures).  The White Speaker, like this post, was a trip down memory lane.  Several years ago I painted the 54mm version of that figure, so it was an interesting project to see how, with more experience, closely I could replicate that work at half the size.

The knight was a really enjoyable project.  I'd had my eye on the kit for a while.  It's a pretty simple figure from Romeo Models, but there was something about it that just stood out to me.  There was plenty of room for interpretation and personalization with the color scheme and iconography.  The piece was also a great project to work on my metallics and my freehand.  It ended up being the subject for two articles in the Illustrated Historical Artist (one on freehand and the other on TMM) and won first place in 'Eavier Metal's 'Eadbanger competition (Master Single Figure category).


The final completed piece was Brom.  I'd wanted to do a relatively quick fantasy project, so I picked up this old 54mm Engima figure from a friend.  As usual, my 'quick' project turned into something much more involved... but it was a piece I definitely enjoyed working on.  The sculpt is pretty unusual.  The figure is wearing a hodge podge of cobbled together armor, much of it corroded.  That, along with the pose, pushed me to come up with a narrative for the figure long before I even started painting.  Although I wanted to keep this a single figure scene, I still worked to tell a story with the piece.  I actually have another article in the works describing that process, though it will likely end up posted online on the FigureMentors site as opposed to in a magazine.  So be sure to keep an eye out for it! ;)

In addition to my finished pieces, I've got a number of projects in various states of completion.  The largest of them is the 3 figure fantasy pirate diorama I've been painting for quite some time. Two of the figures, Barbarela Lord of Mussels and Redghar, were pieces I started in 2015 and 2016! I've had this idea of combining the dwarf with some other pieces, so it's been something that's evolved over time.  Between then and now, I ended up repainting most of the dwarf.  My skills had improved and the orc was noticeably better than the dwarf.  So he needed updating in order to work together.  Those two figures are essentially finished and the third, a monkey, is nearly complete as well.  The base is still under construction (though that's nearing completion), but painting the scene will still be a significant undertaking.  I'd like to take this with me to the Crystal Brush competition, so hopefully I can get it wrapped up in the next couple months!

Another big project was the 75mm Tiefling figure based on Critical Role's Mollymauk. This started out as the Child Thief (aka Peter Pan) from Terrible Kids Stuff. While a neat piece, it never inspired me as much as I wanted it to. But, when I decided to create a figure based on one of the Critical Role characters, it seemed like an ideal piece to convert. So I redid a lot of the detail on the outfit and added the horns and tailed needed to turn him into a tiefling.  It was my biggest conversion by a large margin, but only the beginning of the project.  The character is covered head to toe in design work, so there's been a ton of freehand that's gone into this project.  Still more to do, though he does appear to be nearing completion.  I've got a base already planned for him (thankfully not as complex as the pirate scene).  But it also needs to be built and painted.  I'd like to also get this piece done in time for Adepticon/Crystal Brush, so lots to do and not much time to waste!

In addition to all of those, I've worked on a 28mm figure of Vax (also a Critical Role character) released as a special edition.  It's almost finished.  Just a little work left on the wings and then a small display base to build and paint.

I also worked on a 54mm gladiator from Pegaso.  This was a kit that I've liked for quite some time, but was a bit intimidated by all the armor.  After painting the knight (shown above), I felt a lot more comfortable with my approach to TMM and decided to give the gladiator a go.  While the main figure is mostly finished, I felt he needed another figure to complete the scene.  I picked up a fallen gladiator from El Viejo Dragon, but so far have only base coated him.  Since there's no specific contest I have planned for this piece, it's taken a back seat to some other projects.  But I do hope to return and finish it up shortly after the Crystal Brush.

And finally I did some early work on a 75mm Napoleonic Trumpeteer. Pretty much just focused on the face, so he's in the very early stages.

Aside from the painting projects, I've joined up with a new painting group in San Jose (at the Game Kastle in Mountain View).  They're a great group of painters and have quite a few people who are focusing on display painting (and larger scale pieces) and pushing themselves to improve their abilities.  It's definitely been a highlight to get to interact and paint with them on a weekly basis.

Looking ahead to 2019, I've made plans to attend Adepticon after missing the last two years.  I'll be teaching two workshops on painting faces and skin plus a demonstration for freehand.  A little closer to home, I'll be repeating the faces and skin class at KublaCon in the bay area.  I've also got a weekend workshop at Game Kastle planned for July, though we are still working on the details.

All in all, it's been a productive and fun 2018.  And I'm definitely looking forward to what 2019 has to bring.  I should be able to finish off a number of big projects and I can't wait to get back to teaching some classes!  I hope all of your 2018s were just as memorable.  And I look forward to seeing what projects everyone else will be working on in the coming year.

Sunday, November 4, 2018

Trumpeteer Major Part 1

Well, it's been a while since I've updated this blog.  I haven't had as much time to paint as I'd like and, when I had the time, it seemed like I wasn't making enough progress on anything to make it worth posting.  I think I've been in a painting funk for a bit.  Got a bunch of projects, but some just aren't inspiring me at the moment and others seem stuck, where I might know what I want to do but just can't quite figure out how to do it.  I spent some time thinking, trying to figure my way out of the funk.  I came to the conclusion that the best thing was to just start a new project.  Something without any big plans or complicated ideas, just something I could have fun with and recharge my painting mojo.

I settled on a 75mm Napoleonic figure from Pegaso.  Historicals are comfortable for me and I love the colors and details on Napoleonic pieces.  This won't exactly be an 'easy' figure.  The colors are primarily white, red, and metallic gold lace.  But looking ahead, I don't see a part of the project where I anticipate getting stuck if that makes sense.

I built and primed him on Saturday.  Got about an hour of painting in that night to do the base coating and initial shadow sketch.  Then had another couple hours on Sunday while the little on napped to try and finish the face.  Also on my mind is my upcoming workshops at Adepticon.  I'll be teaching a two sessions of a class on faces and skin.  So while I was working on this figure, I took pictures are each step along the way.  I'm planning to put together a handout for the class to supplement my demo and lecture.  So I expect I'll use this figure as part of that write up.  Anyway, here s how he began (basecoat only) and how the face wound up.

Something I've discussed in tutorials and will include in the class is the use of glazes to finish the work on faces and skin.  It's a subtle step, yet I think it really helps capture a more realistic look.  So I like to show these side by sides.  On the left, the face after all of the shading/highlighting.  It looks fine, but compare it with the image on the right (after glazes) and I think you'll agree the right looks much more life-like.

Tuesday, September 11, 2018

Gladiator Part 4 and Vax

I spent some time last night working on the chain mail for the gladiator.  Not quite right, but it's getting there.  I'm sure I'll spend a while messing with it to see if I can get to a stage where I'm happier.  I'm fairly pleased with the back.  I think the lights bring out the shape.  The front is a bit flatter, so I feel like the effect isn't that interesting.  I'd like to try and do a bit more with the shine.  And of course I still have the mail on both of his shoulders to deal with.

In other news, I've started on another project, the 28mm Vax figure from Steamforged Games.  This is a character from a web show, Critical Role, and was released during Gencon as a limited edition figure.  Luckily for me, it was also available online up until the convention, so I was able to get a copy as well.  This is still in the early stages and so far I've just focused on the face.  It really makes me miss doing 54mm and larger faces.  Those 28's are tough!  A good reminder why I like working on the larger scales. =)  I got the impression that a lot of people who follow the show have bought either this mini or their kickstarter set.  From comments I've seen on Facebook and elsewhere, it sounded like there were a decent number of first time painters too, so I decided to write a very thorough tutorial on this figure.  It's already up in the tutorials section of this site.  I'm adding sections to it as I go.  My goal is to provide enough information so that a beginner could work through the piece, so expect to see a lot of detail on the entire process.  For those of you with more experience who still want to check it out, I recommend skipping down to the bottom where I start to get into the painting itself.  I recorded a couple videos as I did the face.  Unfortunately the part where I did the blending did not record properly, so that part is just text.  But the rest, where I setup my shadows, do the eyes, and paint the glazes did manage to record properly.



Friday, September 7, 2018

Gladiator Part 3

I'm trying to wrap up the non-metallic sections on this guy.  I continued on with the legs, painting the linen covering behind the greaves, the leather of his feet, and the feet themselves.  I then moved onto his right arm, dealing with the leather and wraps there.  I still need to paint the wraps on the back of the greaves, along with some small leather details on his armor, but that about does it.

I've also sketched on the metallics for the sword, just trying to get the light/shadow placement how I like it. As with the armor, though I'm using metallic paints, I am still approaching it as if I were pointing NMM. I want more control over how the light looks on the sword, so I'm forcing the shine and shadow to be where I want. I still need to blend it (though lighting for the photos makes it look smoother than it is) and add a few top level highlights.  After that I'll have no more excuses to avoid the dreaded chainmail! =)


This weekend I'm hoping to stop by my storage unit. I've got some old kits in there and I think I can scavenger parts from one to make a dead gladiator for the base. It's going to require a bit of sculpting (though just the body, the head and limbs I think I can use). So we'll see how it turns out. I'm hoping it'll be good enough to use, otherwise I'll just do a more traditional arena style base for him.

Friday, August 31, 2018

Gladiator Part 2

I'm continuing to make progress on the gladiator.  Quite a bit more work on the armor.  I've got a little more to do on the geaves, but that's about it.  I also started a bit on the white metals, doing some of the details on the cuirass.  However they still need a bit of work.  After all that metal, I needed a break before tackling the chainmail.  So I working on the cloth and skin.  I initially based his clothing in blue, but the color just didn't work for me.  I decided to switch to a pale purple instead, which is a complementary color to the yellow metal.  I could have gone brighter on the purple, but those dyes were extremely expensive in ancient time.  So pale seemed a bit more realistic to my mind.


Here's a look at how the figure has progressed.  You can see the stages for the cuirass.  I begin with a dark base (metallics work best over a dark case), in this case purple as it contrasts with the yellow metal.  Then I do a sketch with metallics to help me figure out placement of the lights and darks (middle image).  This involves about 5 shades (base, 2 shadows, 2 highlights).  It's quick, without much attention to blending.  I just want to see how it looks and then I can make corrections to shadow and highlight placement as needed.  At this stage the armor looks decent, but it looks even better after I go in to refine it (right image).  I sharpen up the shadows, going to pure black, and further extend the highlights (using Citrine Alchemy from Scale75).  I also mix a number of intermediate shades and blend everything together.  Stippling is used in parts to help with the blends while also adding some texture.  You can see from a comparison of the middle and right images that the final result looks sharper and a bit brighter too.
This set also gives you a nice look at the difference between the base coated cloth/skin and the finished version.

Monday, August 20, 2018

Gladiator Part 1

I haven't had much time for painting these last few months.  The family and I moved up the coast, so that along with regular work did not leave any room for painting.  But things have settled down and I've been able to pick up the brush again.  While I have a number of projects still to wrap up, I felt like I needed a fresh project.  Something I could make some quick progress on and get back into the painting groove.  I decided to go with the 54mm Scissor Gladiator from Pegaso.  I've liked this kit for a long time.  I think it's just a cool, bad ass looking sculpt.  It's also a good project for practicing my metallics, as he is mostly covered with armor.

I started off with a quick sketch for the helmet and manica.  This was to help visualize the placement of the bright and dark areas.  I used just four colors.  The base was 50/50 Burgundy Wine and Necro Gold.  The shadow, was 50/50 mix of Pure Black and the base.  The mid highlight was a 50/50 mix of the base and Elven Gold.  And the lighter highlight was just Elven Gold.  Note the matte colors are from Reaper and the metallics are from Scale 75.

I like to work with a mix of matte colors and metallics.  This brings down the shine of the metals (depending on the ratio) and helps me control the shadows.  Dark metallic paint will still shine when light hits it.  But metal + a dark matte color will stay dark.  The first image below is the rough sketch while the second shows the figures with the helmet refined.  I went in and black lined some edges, while highlighting others.  I blended the colors together (mixing intermediate shades).  I also used stippling to help with the blends and create a bit of texture.  Finally, I used Citrine Alchemy to create even brighter highlights.

I repeated the process on the arm.  Below are some nicer photos of the current status.  I've also got a big close up of the metals, so you can get a better idea of the brush strokes and probably find a few mistakes (I know I already see a couple). :)





Friday, April 14, 2017

Empress' Dragoons Officer Part 7

And the piece is finally finished!

Since my last post, I worked to finish off the column.  I focused on the front side first before turning to the back.


 The rear was done just like the front, working on 4 or 5 stones at a time.  It was a relief to finally be done with all of them!!!  After that I laid down some basic dirt brown shades for the ground.  I tried to keep it light.  I wanted it to look like dry earth, not dark mud.

I also took care of the sign on the front of the column.  I applied a few subtle shades of dark grey to the gate to give it a little variation (though nothing major).  Then I added a bit of grass and some dead leaves to break up the ground work.  A few pigments here and there on the ground and base of the column, and the scene was complete!

The final step was the add the sword and scabbard for the dragoon.  The scabbard was painted in black, like the boots, and metallics for the fittings.  The cloth bit wrapped around the handle was done just like the yellow-gold details on the uniform.

Here's how the final result looked.  All in all, a fun project and one I'm happy with.