Monday, June 6, 2016

Fallen Angel Part 1 and Coaching Session

Last night I lead a private coaching for a painting friend named Mario.  We had planned to do this a few weeks ago, but I got sick and had to reschedule.  But this weekend where we finally found a night that worked for both of us.  The main focus of the class was how to paint skin.  Because of some project's Mario has in mind we decided to work on female skin (not a huge difference for male or female skin, but some subtle things like an emphasis on softer transitions, downplaying some features, etc when you're working on a female figure).  I was looking for a good figure to do, one that Mario could get as well, and settled on an angel figure (named Molly) from Milosh Miniatures.  The kit comes in either 54mm or 75mm scales, but we decided to go with 54mm as that would be a quicker project to paint.  In the end we changed the plans a bit.  Mario also brought along a 28mm Kingdom Death Twilight Knight that he wanted to enter into a painting competition at an upcoming show, so it made more sense for him to work on that during the class rather than the angel figure.  But, since I still needed something to paint as an example piece during the class, I stuck with the angel figure.

One of the things I'd wanted to do with this figure since I first saw it was to paint it up as a fallen angel.  I already had some examples on-hand of 'normal' skin with the catgirl figure and the white speaker, so I went with my unnatural skin mix for the angel.  It's the same approach as with regular skin, just with some changes in the color (summarized at the bottom of this post).  That meant it would work fine for the class, as I could still use it to demonstrate the shading, blending, and general approach while using the other figures to show how the colors should look on Mario's piece.

As far as what I've done on the angel figure, my focus during the class was on the face.  I did sketch some of the shadows on the body, but there's been no effort there to do any blending or highlighting.  The face still needs some glazing for color variations, but that will be one of the last steps on this piece.  Luckily I had the chance to demonstrate that part to Mario when we met up at KingdomCon and then was able to walk him through glazing the face on the Twilight Knight during our session yesterday.

Color Summary

Shadow
Regular Skin: 80% Chestnut Brown + ~20% Rosy Shadow
Unnatural Skin: 50% Chestnut Brown + 25% Rosy Shadow + 25% Burgundy Wine

Midtone
Regular Skin: Rosy Shadow
Unnatural Skin: 50% Rosy Shadow + 50% Vampiric Shadow

Highlight
Regular Skin: Fair Skin
Unnatural Skin: 33% Fair Skin + 66% Vampiric Skin

Top Highlight
Regular Skin: Fair Highlight
Unnatural Skin: Vampiric Highlight

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