(This is a repost of an article I created for Wamp. Check out their tutorial section for the original as well as other great articles.)
This article will cover the painting of a 54mm Greek Hoplite from Romeo
Models. I’ll be working with acrylic paint, primarily Reaper Master
Series (RMS) although I also use some Vallejo Model Air (VMA), GW, and
Andrea as well. One thing that attracts me to figures from the ancient
and medieval time periods is that they can work for both historical and
fantasy painters. You can do you your research and be as historically
accurate as possible or let your imagination run, pair a medieval knight
with a dragon or paint that Greek figure in the style of 300 or Clash
of the Titans. I won’t be going that far with this project but you will
see even a historically accurate model offers plenty of room for
creativity.
Before we begin I want to talk briefly about some basics. Knowing where
to place shadows and highlights is incredibly important. Often
fantasy/sci-fi painters will speak of ‘zenithal lighting’ and historical
painters will talk about the ‘stop sign rule’ (discussed by Sheperd
Paine in Building and Painting Scale Figures). Either way the idea is
the same. Imagine a light directly above your figure, or better yet a
halo of light above it. Surfaces facing the light (upward facing
horizontal surfaces) will be the brightest and those facing away
(downward facing horizontal surfaces) will get the least light. All
other surfaces get either more or less light depending on their angle.
When it comes to painting the figure it seems the most common approach
is to start with the mid tone, paint down to the shadows, and then add
the highlights. I work a little differently. I prefer to start at the
shadows and work directly up to the highlights. It's not necessarily
better or worse, just what I'm used to and what makes sense to me.
Stick with the other style if you prefer it. You'll just have to make
some adjustments if you're trying to follow me step by step.
And finally if you're not using a wet palette, I highly recommend you
try one out. I use one for all of my painting. They're cheap and easy
to make, just Google 'wet palette' and you'll find plenty of guides on
how to construct your own. Okay, let's get to the figure...
Prep
Before painting I assembled the majority of the figure with the
exception of the shield. It's a large shield and would block my access
to a lot of the figure, so I left it off. It should also be a bit
easier to do the freehand design work before I glue it to the figure.
For the rest of the figure minor gaps were filled and I removed the tabs
for the feet (I wanted to make my own base) and inserted some pins. I
use a jewelers universal vise to hold the figure while I paint. They're
very useful for 54mm figures or larger gaming figures like monsters and
warjacks. You can find them on Amazon or Ebay.
Painting the Skin
I use the same approach for painting the face, arms, and legs. Because
the face and legs are partially covered by the armor I’m going to use
the arms as my example. I start by laying down a base coat of my shadow
color, RMS Chestnut Brown (first image). If I need to go a little
darker I can add in some Mahogany Brown to the mix. I may have added a
little for the shadows between the legs, but I did not use much Mahogany
Brown on this figure’s skin. I then start to gradually add in my
midtone to the Chestnut Brown until I’m at 100% midtone. This takes
maybe 5-10 intermediate steps. The more steps you use the smoother your
blends will be. I am continually experimenting and tweaking my skin
mixes. For this figure I used a mix of Rosy Shadow and Bronzed Shadow
for my base. On the face I used a 2 to 1 mix of Rosy to Bronze. On the
arms I used a 3 to 2 ratio and on the legs I used a 1 to 1 ratio. That
way the face had the most red in it, the arms slightly less, and the
legs had the least red.
As I work from shadow to midtone I don’t worry about the highlight
areas. Those regions will be covered up with lighter colors so no need
to do layer after layer of intermediate shadow tones there. Instead I
focus on the inside of the arm, around the fingers, and a few select
areas on the outside of the arm. For the outside of the arm I use light
shadows (where I’m working with at least 50/50 shadow to midtone) to
define the indent along the lower arm, crease made at the lower part of
the bicep, shadow created under the deltoid, and some details at the
wrist. When I finally do get to pure midtone, I have expanded my
coverage to hit all of the skin not in shadow (middle image). This way
I’m working over a lighter color as I start to layer on the highlights.
I repeat the process with my highlight, slowly blending in more and more
until I am at 100% Tanned Highlight. As for the placement of the
highlights I focus on the major shapes and use this to continue to build
definition. For the outside of the arm I’m working on the top of the
deltoid and bicep, the top of the lower arm (but just the very top, most
of the lower arm is closer to mid tone), and define details on the
hand. Notice on the knuckles I break away a bit from zenithal lighting
and put the highlights towards the tips of the knuckles. On the inside
of the arm I am using the highlight mixes very sparingly. The
highlights are just used to define details around the elbow and creases
at the wrist where a slight line of highlight helps round out those
shapes. I also add a few touches on the fingers but not too much as not
a lot of direct light is hitting here.
Painting the Armor
There is a lot of bronze on this figure and it is a major focus area, so
I had to spend a lot of time getting it to look right. For this figure
I’m using True Metal Metallics (TMM). In my opinion Non Metal
Metallics (NMM) are very tricky to do on a historical figure. For
fantasy and sci-fi figures a more stylized NMM can work fine but on
historical to do a NMM you really need it to look real. However, for
our TMM we still take a lot of inspiration from NMM techniques. We want
to have a lot of range between highlights and shadows, use sharp
contrast where appropriate, and adjust our zenithal highlight placement
to account for the metallic character (for example, metal edges catch a
lot of light so will be much brighter than the edges on non metallic
objects). We can also mix matte paints with metallic paints to dull
their shine in the shadow areas.
I begin with a base coat of black brown over the armor regions (first
image). Since I’m using a black primer this isn’t necessary, but if you
are using a light colored primer I highlight recommend coating the
metal areas with a dark color before moving on to your metallic paints.
From there I start with a mix of Pure Black and Old Bronze that is
mostly pure black. It doesn’t take a whole lot of metallic paint to
lighten the mix, so start small. The color should look almost black but
as the light hits it you will see some of that metallic character
(second image). From there I again work in multiple layers of more and
more Old Bronze and less Pure Black. It doesn’t take much to overpower
those shadows so be conservative on your placement of the Old Bronze.
Even though it’s sort of a midtone I’m applying it more like a
highlight, in very limited areas (third image). For the back of the
armor you can see I have left a lot in shadow, just using old bronze on
the upper shoulders and an intermediate mix of black and bronze on the
lower back to define that shape. For the front of the armor I’m hitting
the upper surfaces of those sculpted muscles. Now I switch to my
highlight color, VMA Gold. This is a very odd shade of gold but it
works quite well for a metallic highlight color. I slowly mix it into
the Old Bronze and apply it only in the extreme highlight areas. For
the gradual transitions I go to maybe 50/50 VMA Gold and RMS Old Bronze.
Then, for some of the edge details I carefully apply pure VMA Gold.
You can see this on the details along the edges of the body armor, the
floral pattern at the top, and edge highlights on the helmet (final
image). The last step is to carefully apply some washes to help take
back down the shadows. You can work in some other colors for visual
interest here as well. In addition to black, perhaps some dark green,
blues, etc. Maybe you use glazes to pick up some reflected colors. If
the character had a bright red cape I’d use some red glazes on armor
faces near the cape.
Painting the Shield
Hoplite's shields have a large and relatively flat surface so they are
great to experiment with painting freehand designs. Since I was trying
to stay historically accurate I began with some research. Greek vase
painting is a great source for shield motif ideas. I happened upon an
image of a winged boar that caught eye. A little research and I learned
about the mythological creature, Chrysaor, brother of Pegasus. Instead
of using the exact image from the vase I found an ancient coin and
based my design around that (images on the left). Once I knew what I
wanted to do I started to sketch it on paper. At this point I don’t
worry about size, I just worry about figuring out how I want it to look
in the end. After that I trace the shield and practice drawing the
image to scale. With the smaller version it is not critical to include
all the fine scale details. You should only worry about the basic
shape, size, and proportion. Once you are comfortable with the to-scale
version take the shield and sketch out the design on the figure (middle
image). For transferring the image I find it is helpful to draw a
vertical and horizontal line to locate the center of the shield. Do the
same on the paper version. This will help you place the image in the
right location, otherwise it may end up too far to the left or the
right. Now I switch over to my brush and trace the outline of the
image. It’s here that I start to work in those finer scale details.
Again, don’t worry about all of them. You can go back and forth with
the background color and the design color later to get the image just
right.
With the outline finished, I go in with my design color and fill in the
rest of the shape. I added a slight gradient from the top of the
shield to the bottom for some shading. The last step was to go back and
clean up some of the interior details like the eyes, lines in the ears
and mouth, and the feathers. You can also notice in the middle image
I’ve removed my figure from the vise and I’m now using it to hold the
shield. Just place several pins in the holes and lightly clamp down
onto the shield. Because the pins are movable it works well for many
different shapes, not just circular shields.
Misc Body Details
With the skin and the armor painted I turned to the few remaining
sections. First I worked on the cloth. I’d often use a red or an off
white, but this time I wanted to do something different and decided to
paint it black. I’m using a blue-black, mixing pure black with some
ritterlich blue (maybe 60/40) and the adding a medium grey to create my
highlights.
Next I worked on the helmet crest. Rather than painting it a single
color I went with a stripe pattern, which seems to be a common choice.
This is one of the easiest places to do a stripe pattern as the sculpted
hairs make natural boundaries between stripes. The first step is to
sketch on the stripes. Pick a shade that’s not too light, here I used
dusky skin, and lightly paint on where you think you want the stripes.
The goal here is to figure out the placement of the stripes, how wide
they should be, and how many you want. I start with a single thin line
where I think the stripe centers should be. I then start to expand each
section outward. I want each section to be roughly the same width and
have roughly the same spacing between them. When I’m happy I repeat the
process on the other side. It helps to do some horizontal lines across
the top so the left will match the right. Note, while you want nice
straight lines on the sides, across the top you want it to be a little
wavy and uneven.
With the sections outlined I then started to shade the white areas. I
try to make the crest lighter near the top and darker near the bottom.
With the white sections finished I started on the rest of the crest.
Originally I was going to do more of a brown-black color, but just
didn’t like how it looked next to the blue-black clothing. So I decided
to go with a brighter blue for the remaining parts of the crest.
For the sword blade I used more of the Vallejo Model Air metallics. I
used VMA gungrey for the darker sections and VMA Silver for the lighter
parts, using mixes of the two to smooth out the transitions. Some dark
washes of black helped reinforce the shadows. Finally I added the
shield and the main figure was just about finished.
Painting the Base
I wanted to create a city scene for this figure, like his army had just
attached a neighboring town and now he was inside the city looking for
loot. I did this in part because I was bored with the idea of an
outdoor dirt and grass base. I also did this because of how the hoplite
is equipped. In the field his primary weapon would be his spear. The
sword would be a weapon of last resort. However, when they were sacking
the city and no longer in the phalanx formation, the spear would be a
poor weapon and he’d probably switch to his sword. So in my mind this
sort of scene just made more sense.
The stone texture on the ground is from another base. I used some
instant mold and milliput to copy the texture, then cut it to the size
of my wood base. The section of the wall is plasticard covered with a
layer of milliput. Once the milliput had partially set I used an old
toothbrush to add some texture. The stones were painted with a variety
of off white brown and grey shades. I did a lot of layering with
washes to get some variation in the stone color, some lighter and some
darker. I didn’t want the wall to be too bare so I decided to paint a
three color pattern. For most of the wall I stuck with some ochre
colors (yellow and a reddish brown) which I thought would be reasonable
for the setting. After painting the top and bottom I added a blue-black
stripe to separate the sections. To make this even easier I used some
masking tape to help me get a cleaner line between the sections.
After the painting was finished I went over the base with weathering
pigments. I’m using the set from Secret Weapon Miniatures. I picked a
mix of browns and reds. For the most part I’m just dabbing them on and
then with a stiff brush wiping them off. This stains the base with the
color of the pigment.
The last step was to add a few Greek vases for a little extra visual
interest. These were found at a toy soldier show, unfortunately I don’t
remember who made them. I sanded off the original paint job and added
my own. The two smaller vases are based on two I’d seen from my last
trip to the art museum (snapped a few reference photos while I was
there), the larger one I just made up a simple pattern.
Final Touches - Weathering
I went back over the armor and added a few scratches on his chest and
helmet. To do this I took a mix of the dark armor color (Black and Old
Bronze) and painted some thin lines wherever I wanted to place a scratch
or knick in the armor. After that I took the armor highlight color
(VMA Old Gold) and painted along the bottom of the scratch. By
switching the normal light over dark to dark over light you give the
impression of an indent where the top surface is in shadow and the
bottom catches the light. I then went back with my midtone (Old Bronze)
and used that to thin the lines even more. By painting along the
outside of the scratches I could make those light and dark lines appear
to be even finer.
I then used some of the same weathering pigments I used on the base to
add some dirt on his legs, clothing, lower sections of his armor, and on
his shield. A little bit of dirt and dust to help place him in the
scene and tie him in with the base.
Awesome result and a very useful tutorial. I just got a handful of Arena Rex minis. I expect to be camped out here for the next 6 months.
ReplyDeleteThen I'll start painting ;-)