Rounding up a couple recently finished pieces. First, the most recent, is Vesha from Bold Miniatures. I had a blast working on this bust, just a really fun piece to paint. I started her with the intention of practicing female skin. But this also became a piece for me to focus on painting light. I tried to push myself to be bolder in my use of color in the primary light, working with Lemon Yellow for the highlights rather than just a subtler off white. I also played with adding blue to the shadows, though I know I could have been bolder with the color there. Finally this was the first piece I made a serious stab at painting cast shadows on.
Wednesday, July 27, 2022
Tuesday, July 12, 2022
I've made some relatively quick progress on Sharki. I'm trying to keep a consistent lighting approach with the figure, so everything has blue in the shadows and yellow in the highlights, including the TMM with those same matte colors mixed into the TMM paints. I'm also working on cast shadows with this piece, so you can see those on the left leg (hook arm shadow) and then in numerous places in the front view image.
I'm planning to take a short break from this project so I can finish up my bust of Vesha from Bold Miniatures. But I hope to get back to Sharki right after that.
Monday, June 27, 2022
After working on a couple human-like figures (Frank von Stein, Vesha, and a historical I haven't posted yet), I felt like changing things up a bit and painting an orc. I have a couple unstarted kits from the original Big Child Creatives orc kickstarter. Those sculpts are all so full of character and fun to paint, they seemed like an ideal choice. After poking through my stash I settled on Sharki.
I'm practicing atmospheric lighting and cast shadows on this piece. I began by taking reference photos for the shadows which I highly recommend. I'll be working blue into all of the shaded regions for the ambient light and yellow into the primary light. Fun fact: no bottled green was used on the skin, just yellows and blues. The only colors used for the green were AK's Strong Dark Blue, WWI French Uniform Base, and Lemon Yellow.
Tuesday, February 1, 2022
Taking a break from orcs and monsters like Frank von Stein, I decided to shake things up with the half-elf Vesha, a bust from Bold Miniatures. My goal here, aside from painting a pretty model for a change, was to improve my use of light and shadow as well as work on my skin tones.
So far I've focused on the face and hair, then moved onto the weasel around her neck. The rest is just a sketch for light and shadow placement (though the fur around her neck has started to get a bit more refined). I just attached her left hand and it's only base coated so far. Her other hand has some very delicate figures which I'm sure I'll accidentally break while painting her, so I'm leaving that one off until the very end.
I've learned several things (or reinforced previously things learned) with this project:
- First, the importance of reference pictures. Especially if you want realistic light and shadows, take pictures of the figure under the desired lighting conditions.
- Second, I need to be braver with my light color. While I understood the idea of using a specific colored light for the entire figure I would go with an off white rather than a more saturated color. I think I got too focused on making sure the highlights were bright and as a result they'd end up looking white regardless of the color I intended. On this figure I'm using much more yellow in the highlights with just a bit of white mixed in. I also need to switch to the highlight color sooner. If the skin tone paints get as light as the yellow before I start to add in the light color, it forces me to use more white to lighten it up. I think I was much more successful here getting those warm lights, especially on her skin. This is something I want to continue to work on with future projects and push for stronger effects with my lighting.
- Third, working with colors in my shadows. The idea here is to bring in some of the ambient colors, in this case blue from the sky. You can see it most easily in the sketched on shadows in her shirt and the fur, though it's also in the coat, her hair, and her skin. I'm sure I could have done a lot more with the blue, especially in her skin. But this is still a step in the right direction and one I'll try to build off of on the next project.
- Fourth, I'm starting to try to paint cast shadows with this piece. Yeah, there aren't any super dramatic cast shadows, but you should be able to see some under her nose, under the hair on her forehead and cheek, beneath the weasel's head, and on the back of the weasel. I'll continue on with them as I paint more of her. This is an area I've been tentative to try, but I'm glad I did on this project. While I'm certainly still learning, I can see the importance of making sure those shadows aren't too dark. They're still getting hit by ambient light, just not the main light source. This also means you should include the color of the ambient light in those shadows. And I want to balance the relative darkness of those shadows, so the shadow on the coat has the same step down in light relative to the base color on her coat as shadow on her face or on the fur beneath the weasel. The shadows don't need to be the darkest spots on the figure and making them too dark will look off. Save the darkest tones for areas that are blocked from the primary light and would also get minimal ambient light (like a combination of cast and occlusion shadows). And finally reference photos are extremely helpful in figuring out the placement of cast shadows.
Well, those are my main take aways from this figure so far. I plan to continue to keep those ideas about light and shadow in mind as I paint and refine the rest of the bust. But overall I'm very happy with how she's going.
Tuesday, January 18, 2022
Unlike the last project, this is a project I began in the past year and actually managed to finish it too! I was taken with this version of Frankenstein's monster from Terrible Kids Stuff as soon as I saw it. I liked the weird world war take on this classic monster character.
My goal with the project was to stick with a limited, desaturated palette. While I didn't want to simply paint him in black and white, I did want to bring to mind the look of those old monster movies with a limited use of color. Also, as Frankenstein seems to be associated with the color green, I worked a bit of desaturated green into all of my color mixes for the piece. It's not as obvious to my eyes when I look at the entire piece, but if I put it next to a neutral grey then the color shift is more apparent to me.
This piece also gave me another opportunity to make use of the 3D printer for basing. I didn't sculpt any of the background, but I created the basic plinth and wedge for the wall behind the figure. Then I took wall and floor textures from files I got through Print and Play Minis Deathburg kickstarter, clipped, and merged them in Blender to create the primary scene. The box came from Keta Minies kickstarter, also clipped to fit the scene. And the rats came from a recent release from Loot Studios (also clipped from a larger piece). I then added the electric cables using two different sized pieces of wire.
Here's a closer look at the skin. I really enjoyed experimenting with unnatural skin tones on this figure. You can check my first post on this figure to see the details of the color mix I used on the skin.
I recently returned to this project from 2019. I was really happy with the start on this orc but got bogged down in painting the sash around his waist. Seems like a silly thing to get stuck on, especially since you can barely see it in most of the views below. But I found trying to paint the sculpted on texture to be a pain and it took away a lot of the joy from painting the piece.
But, I was looking for a project to use in a Secret Santa mini exchange and decided this would be a great subject. Plus I could use the extra motivation to get me through my painters block on this figure and actually finish him!
After painting the figure, I took advantage of a 3D printer I'd picked up a little over a year ago to print out a few props for the base. While I've used it for a number of figures, I also really value the ability to resize and print scenery objects to fit whatever scale figure I'm working on. It's given me a lot more freedom to come up with more details for the scenes I'm creating.
Thursday, September 30, 2021
It's been quite a while since I've updated this blog. I haven't been too productive over the past two years. But I'm hoping to get back to painting on a more regular basis and ideally will get back to sharing my projects here too.
As we're approaching Halloween, I decided to work on the 75mm Frank von Stein from Terrible Kids Stuff. I began this project back in March and did the initial shading and highlighting on the skin and pants. Now that I've returned to the project I made some adjustments (highlights on his upper body weren't quite right and needed to be rebalanced) and then went in with glazes to add color variation and bring the skin to life as it were. Some subtle red glazes around the sutures, implants, and in the cheeks. Some purple glazes around the veins. And finally a little bit of blue glazing in select shadows.
The skin tone was based in AK's Grey Green. I added a 50/50 mix of AK's Basalt Grey and Reaper's Walnut Brown to that for the shadows (with Black added to anywhere which needed to be even darker). Highlights were done by adding AK's Green Grey to their Grey Green (yeah, not the most helpful names). And final highlights were done with Reaper's Linen White.
I'm working in the Grey Green and Green Gray into just about every mix used on the piece (including the metallics) to give the entire piece a green shift.