Showing posts with label NOVA Open. Show all posts
Showing posts with label NOVA Open. Show all posts

Wednesday, July 1, 2026

Flora - Flower Girl Work in Progress (Mildly NSFW)

 Well, it's been quite a while since I've posted anything, but I'm hoping I can get back into the habit of sharing updates here.

I picked up the 80mm Flora model from Golem Miniatures' kickstarter quite a while ago and I've been tempted to start her a couple of times over the years. I was looking for a somewhat straightforward project and decided to finally start on her. I say straightforward because she's got a small-ish number of sections to paint (skin, hair, skirt, sash, flower pot, and flowers) as opposed to sculpts covered in different objects and equipment to paint. And, at this point, I feel pretty comfortable working with skin, hair, and cloth so I didn't foresee any big hurdles I'd have to figure out on this piece. That being said, I still see it as a good piece to learn and practice on. Specifically I wanted to work on nuances with the skin and also work on capturing a more realistic light, working with primary light and cast shadows, ambient light in the cast shadows, and bounce light on various parts of the figure. I'd also gotten the feedback at NOVA last year that on my entries certain areas, like the faces, looked like I'd spent a lot of time on but other areas weren't done to the same standard. I still managed to get golds in Masters Large Scale Single and Bust, but my goal on all my pieces this past year has been to remember that comment and work to have all the parts of the figures be done to the same level of refinement.


Here's the progress I've made over the past 3 weeks or so. For the skin I've tried out some slight changes to my normal mixes. I started with a base of 3:2 Reaper Rosy Shadow and Bronzed Skin. For the shadows I used AK's Dark Rust and some French Greyish Blue. As I worked in mixes from the shadow up to the base, I did add some extra red at about halfway to capture that warm transition in skin as you move into shadow. For the highlights, I used Reapers Bronzed Highlight plus a little AK's Lemon Yellow (to portray a warm primary light), then started to add in some Ice Yellow before finally switching to adding Ivory for the final specular highlights. I then used some glazes of Mindwork's Magenta to add more warmth in the cheeks, chest, and hands.


For the ambient light in the shadows, I worked from the shadow (Dark Rust + a very little French Greyish Blue) up about halfway to the base (3:2 Rosy Shadow and Bronzed Skin). Then I started mixing in a ~1:1 mix of Bronzed Highlight and Grey Blue. The trick here was to avoid getting the skin to be too grey in the darker tones, so staying away from adding too much blue to the skin tones (clearest on the back of the figure). But when I got to the lightest colors, I pushed more of the blue allowing it to turn more grey. However, with the contrast of the warmer shadows and midtones, the desaturated highlights read as cold even though they are mostly grey.


Bounce lights were done with a mix of the base plus some of the shadow, then going into a mix of bronzed highlight and a little grey brown. I plan to go back over these with some glazes to help the bounce light regions reflect the color of the source of that bounce light (as it can vary from place to place on the figure).






As a small aside, I wanted to say again that I find the use of reference photos to be extremely helpful for painting light and shadow (especially cast shadows). Before I start any painting, I'll place the figure under a single light and move it around until I find a light direction that I think works well. I then take pictures of the figure from multiple angles so I can reference them as I paint the piece. Here's one example next to the painted piece. It's helpful to go back to these again as you paint and double check your light and shadow placement. As I spot differences, I'll continue to make adjustments to improve the lighting on the figure.



Monday, September 18, 2023

Corvus Corax - NOVA Charity Primarch Project

It's been a while since I've painted a smaller scale piece, but I recently started on Corvus from GW/Forgeworld. I'm one of a group of painters each painting a different primarch. The whole set will then be combined and put in the upcoming NOVA charity raffle. While I still prefer to work on the larger figures, it has been fun to shake things up a bit and try doing a smaller scale piece again. Here's the progress so far. I'm hoping to finish up his body and at least get started on his jet pack this week.





Wednesday, September 13, 2023

Gurkhan Part 5 and NOVA Open Recap

 My painting time has been a bit limited over the summer, but I did manage to finish updated my pirate orc vignette in time for NOVA's Capital Palette competition. Here's a look at the finished piece. The main orc is pretty much the same, I added some color to the knuckles and feet plus some stains on the pants, but that's about it. The rest, however, went through more extensive revisions. I repainted the face on the goblin and the highlights on the hat to give it some more pop. The base was pretty rushed so I at least had something to enter at KublaCon. I decided to add a little more to the scene, placing a case of run in the front and a knocked over bottle behind the orc. I went over the wood with a variety of glazes to give it a stained look with a lot more nuance and visual interest. Then I added some blood stains/streaks and a bit of bird poop on the back. I didn't want to go overboard, but I spoke with Krzysztof Kobalczyk at NOVA and apparently he wished I had put even more bird poop on the base.

Looking at the piece some more, I feel like I could have also added some weathering to the goblin. Perhaps some splotches and stains on his coat for example. I don't have plans to take it to any more shows, but if that changes maybe I'll go in and add a bit more detail to it.







I brought this piece with me to the NOVA Open and used Gurkan, the main orc figure, to teach a class on painting large-scale display figures. It was a 6 hour workshop, so we have time to tackle a couple different topics including painting skin, leather textures, and cloth (including stripes). I had a blast teaching the class and was really happy with all of the students progress. I also loved seeing one of the students, Karen M., finish her figure afterward and enter it into the Capital Palette painting competition. She did a fantastic job and ended up with a silver in the apprentice division!





I entered my piece into the Masterclass division and ended up winning Best in Category with it for diorama. Overall it was a great show. I had fun teaching and taking some classes too. There was a fantastic group of instructors covering a ton of subjects. This was my first time traveling to a show since before covid, so I had a great time catching up with old friends, finally meeting a bunch of online friends in person, and getting to know some new friends as well.

The painting competition had a lot of really impressive entries. There was a lot of impressive work from around the US as well as some international entries. The show is judged on the open system, so there are multiple gold, silver, and bronze medals awarded in each category. However, the standard for medals was the toughest I've seen in the US so far. For example, the piece I'd won Best of Show with at KublaCon ended up with a silver at NOVA. And looking at the other entries, there were clearly pieces that were a level above it and I completely agree with the judges decisions. I ended up with two silvers and two golds. The golds were for my most recent pieces (these pirates and the Neko Galaxy figure I finished), so it's nice to see that growth over this past year. And it's nice to see the additional work I did to improve the pirates was worth the effort.

I would definitely recommend NOVA's Capital Palette to anyone interested in competing. You'll see some amazing figures in person, which I've found to be a huge help in my own painting journey. Just be aware this is going to be a tough competition and force you to push yourself. The show also has three divisions: apprentice, journeyman, and masterclass. So even if you're not an experience competition painter, you can still find a place to enter your work and be judged at the appropriate level. Whichever level you're in, the judging is still tough, but that also means if you do win something you should feel proud of the accomplishment. I'm excited to go back next year and know I've got to come up with something even better if I want to do well.