October was a busy month, so not much painting happened. Things have started to calm down a bit, so I got back to painting over the past few days. I thought I'd share an update on Nancy from Neko Galaxy. She's different from my usual subjects, but that's made for a refreshing change. Plus she's just a fun figure, so how could I not enjoying working on her?
After painting the skin and body suit, I moved on to the hair. I tried to play up the shine effect with light reflecting off her hair. I then moved on to her armor. I'm taking more of a NMM approach on this one instead of my usual TMM. I feel like I've been slowly moving in the direction of NMM anyway. I still have some of Scale75's Heavy Metal in my mix, so the metal portions have a slight reaction to the light as you move the figure. But there's a lot of matte color mixed in, so the shadows and shine are pretty much frozen in place.
I started with a 1:1:2 mix of Strong Dark Blue (AK), Amethyst Blue (AK), and Heavy Metal. This formed my core shadow (steel mixed with a dark violet blue). Then I worked up to ~3:1:1 mix of Heavy Metal, French Uniform Base (AK), and Violet Light (RMS). This worked as my metal reacting to the ambient light. Then I shift to a 2:1 mix of Heavy Metal and Lemon Yellow (RMS), for my basic highlight. Then I introduced pure white to that for the top reflections. And, to some of the mid range mixes, I added carnage red so I could pick up some reflected light from the painted portions of her equipment.
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