After finishing the basic color on the surcoat, I took on the leathers. Here a big focus is the texture, in addition to lighting. It's an area I feel like I've struggled with for a while, but am finally starting to feel comfortable painting the leather sections on my figures.
Next I did the design work on the front of the surcoat. My plans for this figure changed along the way. In the end, I settled on a griffin image (found it in a reference on English heraldry from the 1200s, but switched up the colors to match this figure). The approach started with a simple sketch before filling in the pattern and then adding the final details.
After that, I took on the shield. Obviously I used the same design as the chest. But, since the shield gave me more room to work, I went into greater detail. Here's how that design progressed:
And, just the other day, I had a bit of time and decided to take on more of the metals. I focused on the helmet. I approached it more through stippling. I started with a dark undercoat and applied some brown tones on top of the black (broken up). This will be mostly covered up, but will still show through in spots. Then I started with a dark metal (Scale75's Heavy Metal + Reaper's Pure Black). This was applied all over, but through stippling rather than a complete layer. Thus the underlying color still showed though in areas. I then started lighting the metal (more metallic, less black) and applied lighter and lighter layers through stippling. I concentrated the dots in the areas I wanted more light reflected. On edges I did use some long, continuous strokes. But even these I tried to break up a bit to give the surface a more uneven look rather than appearing too smooth. The benefits of the stippling approach are two fold. First, it gives you a beaten sort of texture to the armor. Second, it helps create some blends without being true blends. I find metallics hard to blend, but the grey metals are especially troublesome. A section might look like it has a decent transition, but it's being hidden by how the metallic paint reflects the light. Turn the figure and change the light angle, and all of a sudden that smooth transition looks anything but. So stippling helps create the look of a blend without being a true blend and, for me, helps avoid the trouble I was having before.
And with that, we are back up to the current state of the figure. I need to continue on with the metals for the chainmail. The stippling won't quite work there, so I'll have to play around a bit to figure out my approach.
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