Tuesday, March 27, 2018

Lozza Part 1

While I continue to work on Brom, I'm starting to prep a future project, Lozza from Latorre.  He's a 75mm scale fantasy figure, but when I first saw a WIP image of the sculpt on Facebook it made me think of a post-apocalyptic figure, something from the world of Mad Max.  I was still inspired by that interpretation, and I haven't done much of anything in that genre, so I want to still take the figure in that direction.  In general, I think the final version still works, though I plan to do some minor conversion work to the figure.  The first thing I wanted to do was remove two plates hanging from his right side.  I don't know what they're meant to be, what they're supposed to be made out of, or what their purpose is.  All I can say is they look like 'fantasy stuff.'  Even if I were to do this as a fantasy piece, those sections would bother me.  If I can't figure out what they're supposed to be, how am I going to paint them?  So, last night I went to work on the figure with some clippers and a hobby knife to remove them.  I then tried to carve and file the resin to make new surface look like a continuation of the wrapping around his waist.  I also had to put in a continuation of the belt.  I might tweak it a bit more, but overall I think I'm happy with how it turned out.


I could also put a pouch or something hanging from his belt to cover up that section... but I think it turned out well enough that I don't need to do that.

The next bit of converting will be on his head.  There's a strap for a mask which you can see on the top image.  I'm going to leave the strap, but on the front I'm going to create a pair of goggles.  That's all I have planned for the figure at the moment.  Maybe I'll come up with some other stuff I want to add, but for the time being I'm turning my attention to the rest of the scene.

I picked up some stuff along the way.  Since I was thinking Mad Max, I wanted to include a vehicle.  Since he's 75mm, a car would make the scene pretty damn big!  I could do just part of a car (with the rest of the base so not included), but that seemed challenging and possibly unsatisfying (like the viewer might expect to see the whole thing).  So instead I thought what about a motorcycle?  It fits the Mad Max world and is small enough that it won't need a huge scene or dominate the base.  I did some searching and was surprised how hard it was to find a motorcycle in 1:24 scale.  I finally found a simple kit for a dirt bike.  Not the most detailed model, but it'll work.  Plus I plan to do a lot of converting work on it... redo the front to extend the poles and move the wheel farther forward and add all sort of accessories to the back (packs, trophies, gun holster, etc).  Lots of good Mad Max reference images online, so I'll be checking out the vehicles for inspiration.  At the moment I'm looking for some other 75mm bits that could work.  From the Aradia kickstarter I got a pile of skulls and I think they could work well in the scene.  At the moment I have a vague idea of what I want to do, but am still trying to get a clearer picture and nail down the details of the base.  Aside from the figure and the bike, the rest is up in the air.  But that's okay.  I've got time, other figures I'm working on.  This is a project I've wanted to do for a while, so I want to go slow and make sure that the scene will live up to my hopes for the piece.  I just wanted to share this early look at it and give you a peak at what I've got in the works.

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